Apr 04, 2007, 09:48 PM // 21:48
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#61
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Crippling Slash: now also inflicts Bleeding.
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Hurray.
1234
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Apr 05, 2007, 01:25 AM // 01:25
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#62
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Forge Runner
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Quote:
Originally Posted by Shmanka
Edit: Mephisto so far I love your ideas, AoE crip on the warrior... follows the hundred blades ordeal, also the non blockage.
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Thanks. I tried to think of something different than everyone else's bleeding or +damage. Basically, I thought of cripshot, which made the first one. Then I also thought of what use this might be of, and I thought that AoE would go nice with the spamming aspect of it. You can get multiple conditions on the enemy midline fairly often, you can destroy melee trains, you can hopefully get multiple people on retreats, etc.
However, ANet decided to go with the bleeding, which I do think is nice, it then not only gives you a spammable snare but frees up a skill slot.
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Apr 10, 2007, 05:56 PM // 17:56
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#63
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Energy management has been a problem since the massive changes to specific necromancer and mesmer elites.
Now in the days of little to no energymanagement skills are being looked at once again. I remember using this one particular skill with Glyph of Renewal for experimental purposes but found weakness' in that build.
So here is a change of pace, where energy management is key for our beloved monk profession.
[skill]Divine Spirit[/skill]
Fix it!
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Apr 10, 2007, 06:22 PM // 18:22
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#64
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Wilds Pathfinder
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
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How about : if your health drops below 10% this skill recharges instantly? Would be nice in combination with Divine Intervention and both of them + Deny Hexes would be great ^^ Would be fun to see some Divine Favor skills used once in a while out of Sig of Devotion.
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Apr 10, 2007, 09:03 PM // 21:03
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#65
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Forge Runner
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I'm thinking of something like
5e 1/4 cast 15 recharge
For 15 seconds, the next monk skill that you cast that costs 10 energy or more has it's energy cost reduced by 1...10 (0-12). (numbers can be tweaked a little).
Like a monk version of GoLE. Basically, it saves 5 energy every 15 sec, and there's no worry about trying to immediately use high-cost spells like with GoLE. However, it's also a spell and enchantment, and only gives you 5 per cast, around 1 pip.
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Apr 10, 2007, 09:09 PM // 21:09
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#66
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Forge Runner
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Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
Start off by making it 5 energy, and give it a 45 sec recharge.
I don't think you should buff this too much.
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Apr 13, 2007, 05:09 AM // 05:09
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#67
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Ascalonian Squire
Join Date: Mar 2007
Guild: Judgement of Grenth
Profession: W/Me
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Wastrel's Collapse
Elite, Assasin
Shadow Arts
5 energy, 1/4 casting time, 20 second recharge.
After 5 seconds, target foe is knocked down. This Hex ends prematurely if that foe uses a Skill. If this hex would end prematurely shadow-step to that foe and gain 45...110 health.
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Apr 13, 2007, 08:23 AM // 08:23
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#68
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Divine Spirit
5e 1/4cast time, 20 recharge
For 20 seconds, all monk skills cost 15 less energy (minimum 14...9 energy)
Energizing wind for monks
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Apr 13, 2007, 08:32 AM // 08:32
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#69
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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I second Thomas' post.
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Apr 14, 2007, 04:36 PM // 16:36
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#70
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Ok well I am running out of money and people are still posting about Wastrel's Collapse :S (I guess it was just that good of an example) So I am about to pull out the big guns, times three actually.
This skill was used by all Flag-Runners for GvG for the first 2 campaigns by the majority, with the addition of nightfall this has changed. The common Flag-Runner can be found in different professions as monk support.
Originally this was the most abused skill by the Elementalist.
[skill]Ether Prodigy[/skill]
So why was this skill not ever replaced when Guild Wars:Factions came out?
Well thats what Skills of the Week are!
By Suggestion, I thought this was a very good idea, in placing multiple skills for this week. Here you are, Ether Prodigy's Competitors.
[skill]Ether Prism[/skill]
[skill]Energy Boon[/skill]
[skill]Second Wind[/skill]
In past GvG's few specifically were used. Most notably IQ's win against QQ in round two had a fire elementalist using Second Wind, how this player pulled it off with a winning Glyph of Sacrafice and Meteor Shower cmobination at VoD many still do not know!
So this is the task, worth 2 Ecto! Modify any two to the best of your ability without overpowering them in an attempt to make them very good considerations for elites.
For crying out loud FIX IT!
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Apr 14, 2007, 04:56 PM // 16:56
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#71
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Wilds Pathfinder
Join Date: Aug 2006
Guild: Paper St. Fight Club [Soap]
Profession: Mo/A
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Second Wind- 10 energy, 2 second casting time, 10 recharge. gain .5 energy for each point of energy lost. This spell causes exhaustion.
Energy Boon- 5 energy, 1 sec cast. 15 recharge. you gain 10-21 energy. You are dazed for 10 seconds.
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Apr 14, 2007, 05:17 PM // 17:17
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#72
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Energy boon- 10 energy, 1/4 cast, 10 recharge
You gain 10...21...25 energy
Second wind- 5 energy, 1 cast, 5 recharge
You gain 1 energy for each point of energy lost due to exhaustion. If you're under the effect of an enchantment, you gain 5 more energy. This spell causes exhaustion.
Last edited by Bankai; Apr 14, 2007 at 05:27 PM // 17:27..
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Apr 14, 2007, 05:31 PM // 17:31
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#73
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Quote:
Originally Posted by Thomas.knbk
Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
Start off by making it 5 energy, and give it a 45 sec recharge.
I don't think you should buff this too much.
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I like this one.
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Apr 14, 2007, 06:42 PM // 18:42
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#74
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Forge Runner
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Unfixable in the current metagame. GoLE + attunement is enough emanagement for almost all ele bars, and they allow you to take ele elites, which are actually good now.
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Apr 15, 2007, 07:18 AM // 07:18
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#75
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Krytan Explorer
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- Second Wind
Elite Spell. For every point of Energy lost due to Exhaustion, target foe takes 2 damage (max. 80) and you gain 1 energy.
Or something similar, couldn't find the right wording...
Ether prism is good enough, especially now auspiciouas incantation is buffed and energy boon just doesn't deserve really desevere a buff in its current shape, it's way too easy to use it (you need some timing and focus-swap experience to use the other ones, this one just requires you to press a button every 16 seconds). Instead, I'd rather completely rework it, like:
- Energy Boon 5/0.25/30
Elite Enchantment. You gain 10 Energy for every nearby Creature. For 0...6...7 this Enchantment does nothing. When Energy Boon ends, you lose all energy.
Quote:
Good Energy Management On Monks Makes Boring Meta (aegis chain gogogogogogo)
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Actually, back before factions came out, monks had extremely good energy mangement (like energy Drain + inspired hex or offering of blood to power divine boon). Still I wouldn't say that the meta in the age of boon-prots was extremely boring.
Don't get me wrong, I'm not saying that monks should have good e-mangement, just that good e-mangement doesn't equal boring matches.
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Apr 15, 2007, 08:22 AM // 08:22
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#76
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Forge Runner
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Quote:
Originally Posted by suiraCLAW
Actually, back before factions came out, monks had extremely good energy mangement (like energy Drain + inspired hex or offering of blood to power divine boon). Still I wouldn't say that the meta in the age of boon-prots was extremely boring.
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Those energy management options were elite and they didn't have the awesome skills they have now. Maybe you're right, but it's not quite the same.
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Apr 15, 2007, 12:54 PM // 12:54
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#77
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by suiraCLAW
- Second Wind
Elite Spell. For every point of Energy lost due to Exhaustion, target foe takes 2 damage (max. 80) and you gain 1 energy.
Or something similar, couldn't find the right wording...
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That would be a nerf in a way. If you need to be in aggro range you can't spam heal party while running flags etc.
There's not a lot wrong with second wind except that there are skills that do the job better now, ie. light of deliverance and blinding surge. The ultra-energy skills had a drop in their use when the skills they powered had cheap elite versions of them come out.
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Apr 18, 2007, 11:13 PM // 23:13
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#78
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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Quote:
Originally Posted by suiraCLAW
Still I wouldn't say that the meta in the age of boon-prots was extremely boring.
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I would. Monks didn't use Aegis back then because they didn't need to. They had Guardian and Distortion on their bars.
~Z
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Apr 19, 2007, 07:14 AM // 07:14
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#79
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Forge Runner
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Quote:
Originally Posted by Zuranthium
I would. Monks didn't use Aegis back then because they didn't need to. They had Guardian and Distortion on their bars.
~Z
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Dude, boon prots was the best monk meta ever
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Apr 19, 2007, 08:05 AM // 08:05
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#80
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Boon-prot was monking for dummies. IMO, the best monk meta was shortly after the boon-prot nerf when Mo/A with Blessed Light became popular.
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